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bittermaraschino:

Omg, who has seen these adorable little comic strips of Ash writing letters to his father by Mare Odomo? http://mareodomo.com/index.php?/comics/letters-to-an-absent-father/
I
'm so in love with these <3

enfinyterandymgyrl:

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The Wii Fit Trainer makes sure to keep you in shape

rinnai-rai:

don’t hate me too much.

rinnai-rai:

don’t hate me too much.

thehentaidragon:

the-bucky-barnes:

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Almost July 4th, time for all of the ridiculous Freedom posts to begin…

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Ah yes, 11:59pm…only one more minut-

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…what the fuck?

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wHAT DA FUCK??

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HOLY SHI-

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I…wha…well maybe I can work with this. Hey, you wanna have a rousing discussion about truth? Honor? Patriotism? God bless-

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AMERICAAAAAAAAAAAAAW!!!!!!

Me

alternative-pokemon-art:

Not the most clever, but she is very, very cute.

alternative-pokemon-art:

Not the most clever, but she is very, very cute.

syntheticimagination:

I kinda feel like I need to apologize because I draw way too many of these.

thecolosseum117:

So I think a Frozen Star Wars should be made now 

etall:

unknowneditors:

Selected works from physics PhD student and artist Emma Tolley.

I’m probably best known for my hexels/trixel work. I have a lot of fun working with trixels; they provide a constrained geometry similar to pixel art and yet entirely different. Pixel art has been around for a long time and there are a lot of existing conventions about how to make appealing shapes, lines, shapes, etc. It’s fun (and often challenging) to render characters on a non-rectangular grid, where shape and line conventions are not so well defined.

In certain configurations trixels naturally lend themselves to constructing isometric perspectives, which provide a nice structered way to render wide-shot scenes or build grid-based landscapes. In images like these I’m usually concerned with creating interesting scenes rather than specific stylistic or rendering choices.

I also love writing software that generates procedural animations based on simplified physical principles. It’s fun to generate complicated animations by manipulating simple objects, like making rippling water effects by pushing around triangle vertices or animating a waterfall by programming line segments to obey gravity.

。◕ ‿ ◕。